Emergency Response: Liberty County Codes (Expired) These codes for ER:LC no longer work. Use InfiniteYield if you want to be able to do more stuff (such as fly)"), for i,v in next, getconnections(UserInputService.WindowFocusReleased) do, firesignal(UserInputService.WindowFocused), for i,v in next, getconnections(UserInputService.WindowFocused) do, LocalPlayer.Backpack.ChildAdded:Connect(function(Obj), if Obj:FindFirstChild("GunSettings") then, ReplicatedStorage.MiscValues.HeliOut:GetPropertyChangedSignal("Value"):Connect(function(), if not Settings.AntiHelicopter or ReplicatedStorage.MiscValues.HeliOut.Value == false or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("Humanoid") or BodyPosition.Parent ~= LocalPlayer.Character.HumanoidRootPart then, Client.TP(CFrame.new(-481.569, 23.948, 701.996)), Players.PlayerAdded:Connect(function(Player), if Player:IsInGroup(4328109) and Player:GetRankInGroup(4328109) > 1 then, game:GetService("StarterGui"):SetCore("SendNotification", {. sign in Each team has access to their own unique items. The team is able to access various traffic-related tools and vehicles. A tag already exists with the provided branch name. {Name = "Trap Door", CFrame = CFrame.new(-1358.151, 0.715, -1233.165)}. Emergency Response: Liberty County (ER:LC) is a free to play multiplayer city roleplay game in Roblox released and updated by Police Roleplay Community (PRC). | 3.19 KB, We use cookies for various purposes including analytics. Emergency Response: Liberty County Script. {Name = "ATM - Parking Garage", CFrame = CFrame.new(-372.339, 23.748, 147.836)}. 30.12.2022 Download 1248 Emergency Response. This team is based on the River City Police Department and mostly patrols the city area of the map. a exploit script for emergency responce: liberty county on roblox - GitHub - aahax/erc-script: a exploit script for emergency responce: liberty county on roblox 1 hour ago PHONESUse this code to claim $5,000 MOBILEUse this code to claim $5,000 | 1.77 KB, Lua | 0. Gaining XP will progress players through ranks, and most ranks give players certain perks such as unlocked vehicles, items, etc. 0 . A month after its release, on December 3, 2018, ER:LC achieved their first milestone of 1,000 game sales and 100 concurrent players. {Name = "ATM - Back Alley", CFrame = CFrame.new(-470.591, 24.496, 387.245)}. They are listed below: Law enforcement have access to 6 weapons, 2 of which require a Gamepass. Emergency Response: Liberty County Uploaded On February 15, 2023 By Scripter Script Credit :- Awaken#6636 Script Play Game Report Script Features Emergency Response: Liberty County Script --BROUGHT TO YOU BY RobloxScripter.com!-- loadstring (game:HttpGet ("https://raw.githubusercontent.com/IceMinisterq/Altraxs-Hub/main/Loader.lua", true)) () 27,287 Online. As ER:LC progressed, the game continued to receive millions of visits. The game was not updated as frequently as in the past year, but had a few major updates. SCRIPT: https://mboost.me/ Advertisement. 1 hour ago For even better roleplay experience, private servers are recommended. Roughly a year after the fire department update, on December 21, 2019, a new Department of Transportation team was brought into the game. Civilians are able to freely roam around the map while obeying the law. Pastebin is a website where you can store text online for a set period of time. 1 hour ago Username. | 0.23 KB, C# | a exploit script for emergency responce: liberty county on roblox. Emergency Response Liberty City Roblox Exploit Script *NEW* [ Script (OPEN ME) . 2,370 . Add Comment . | 3.36 KB, C++ | Emergency Response- Liberty County - Create a private server tutorial! Work fast with our official CLI. 1 hour ago "), if not Utils.GetCharacter(LocalPlayer) or LocalPlayer.Character:FindFirstChild("Humanoid").Sit == false then, local Seat = LocalPlayer.Character:FindFirstChild("Humanoid").SeatPart, ReplicatedStorage.FE.VehicleExit:FireServer(Seat), game:GetService("RunService").RenderStepped:Wait(), ReplicatedStorage.FE.VehicleSit:FireServer(Seat), for i,v in next, getconnections(button.MouseButton1Click) do, for i,v in next, getconnections(button.MouseButton1Down) do, for i,v in next, getconnections(button.Activated) do, for i,v in next, game:GetService("Players").LocalPlayer.Backpack:GetChildren() do, local GunSettings = require(v.GunSettings), if not table.find(Core.GunSettings, gethiddenproperty(v.GunSettings, "ScriptGuid")) then, Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")] = GunSettings, local OldGunSettings = Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")], GunSettings.Recoil = Settings.NoRecoil and 0 or OldGunSettings.Recoil, GunSettings.AimSpeed = Settings.InstantAim and 0 or OldGunSettings.AimSpeed, GunSettings.ReloadTime = Settings.InstantReload and 0 or OldGunSettings.ReloadTime, GunSettings.Accuracy = Settings.NoSpread and 0 or OldGunSettings.Accuracy, local HidingSpot = Random.new():NextInteger(1, #HidingSpots), return HidingSpots[HidingSpot] + Vector3.new(Random.new():NextNumber(0, 5), 0, Random.new():NextNumber(0, 5)), function get_target() -- thanks unrealskill for making this function (https://v3rmillion.net/showthread.php?tid=620391), local Node = CFrame.new(Mouse.UnitRay.Origin), ray = Ray.new(ray.Origin, ray.Direction * 10000), local Hit, Position = workspace:FindPartOnRayWithIgnoreList(ray, {, if pcall(function() local a = Hit.Transparency end) and Hit.Transparency == 0 then, return #Hits == 0 and Mouse.Hit or CFrame.new(Position), Node = CFrame.new(Position) * (Node - Node.p), return math.abs(a.X * (b.X - c.Y) + b.X * (c.Y - a.Y) + c.X * (a.Y + b.Y))/2, function createFrameCollider(frame) --// From DevForum, local frame_absoluteSize = frame.AbsoluteSize, local frame_absolutePosition = frame.AbsolutePosition, local frame_height = frame_absoluteSize.Y, local frame_area = frame_width*frame_height, local frame_center = frame_absolutePosition + frame_absoluteSize/2, local frame_theta = (-frame_rotation)%180, frame_theta = frame_theta < 0 and 180 - math.abs(frame_theta) or frame_theta, local frame_theta_rad = math.rad(frame_theta), local shift_y = math.sin(frame_theta_rad)*frame_width/2, local shift_x = math.cos(frame_theta_rad)*frame_width/2, local offset_y = math.cos(frame_theta_rad)*frame_height/2, local offset_x = math.sin(frame_theta_rad)*frame_height/2, local edge_rightX = frame_center.X - shift_x, local edge_rightY = frame_center.Y + shift_y, local edge_leftX = frame_center.X + shift_x, local edge_leftY = frame_center.Y - shift_y, local a = Vector2.new(edge_leftX - offset_x, edge_leftY - offset_y), local b = Vector2.new(edge_rightX - offset_x, edge_rightY - offset_y), local c = Vector2.new(edge_rightX + offset_x, edge_rightY + offset_y), local d = Vector2.new(edge_leftX + offset_x, edge_leftY + offset_y), local obj_pos = guiObject.AbsolutePosition, local b = obj_pos + Vector2.new(size_x,0), local c = obj_pos + Vector2.new(size_x,size_y), local d = obj_pos + Vector2.new(0,size_y), for _, points in ipairs({corners, corners2}) do, local normal = Vector2.new(p2.Y - p1.Y, p1.X - p2.X), local projected = normal.X * p.X + normal.Y * p.Y, minA = (minA == nil and projected) or (projected < minA and projected) or minA, maxA = (maxA == nil and projected) or (projected > maxA and projected) or maxA, minB = (minB == nil and projected) or (projected < minB and projected) or minB, maxB = (maxB == nil and projected) or (projected > maxB and projected) or maxB, LocalPlayer.PlayerGui:WaitForChild("GameMenus"), for i,v in pairs(getconnections(LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event)) do, Core.DOTConnection = LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event:Connect(function(Object, Type, ), if Settings.InstantChangeTire == true and Type == "ChangeTire" then, elseif Settings.InstantFixLights == true and Type == "FixTrafficLight" then, for i,v in next, game:GetService("Workspace").Vehicles:GetChildren() do, if v["Control_Values"].Owner.Value == LocalPlayer.Name then, if not ReplicatedStorage.UnitList:FindFirstChild(LocalPlayer.Name) then, ReplicatedStorage.FE.CanChangeTeam:InvokeServer(BrickColor.new("Medium Blue")), local Callsign = Random.new():NextInterger(100, 9999), local Response = ReplicatedStorage.FE.CheckCallsign:InvokeServer(Callsign), ReplicatedStorage.FE.TeamChange:InvokeServer(BrickColor.new("Medium Blue"), GetCallsign()), local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame, if not v:FindFirstChild("Is_Wanted") then, if LocalPlayer.Character and v.Character then, LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame, if LocalPlayer.Backpack:FindFirstChild("Handcuffs") then, LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack.Handcuffs), ReplicatedStorage.FE.Eject:FireServer(v.Character, v.Character.Humanoid.SeatPart.Parent), ReplicatedStorage.FE.Handcuffs:InvokeServer("Handcuff", v), ReplicatedStorage.FE.Handcuffs:InvokeServer("Arrest", v), LocalPlayer.Character.HumanoidRootPart.CFrame = OldCFrame. Currently, there are a total of 12 weapons in the game. "), MenuFunctions.ShowMessage("Error", Request or "[NULL]"), assert(typeof(Lights) == "Instance", "Utils.RepairLights :: Parsed value is invalid"), local Request = ReplicatedStorage.FE.FixTrafficLight:InvokeServer(Lights), MenuFunctions.ShowMessage("Success", "Traffic light successfully repaired! The moon was hidden by the clouds in the dynamic clouds update. | 2.78 KB, C | The game is based around an open-world design, containing a city and countryside. Sheriff is another law enforcement team. Emergency Response Liberty County Wiki is a FANDOM Games Community. pa1nx9. Below is the best information and knowledge about emergency response: liberty county script compiled and compiled by the onthihsg.com team, along with other related topics such as: emergency response liberty county script pastebin 2022, emergency response liberty county script gui, emergency response liberty county script 2022, Emergency response Emergency Response- Liberty County - Scanner tutorial, Custom Livery Tutorial - Emergency Response- Liberty County, How to MAKE AND UPLOAD CUSTOM UNIFORMS to ER-LC! Never . All vehicles are based on vehicles brands and models from real life companies. Police Roleplay Community. Some of these features included XP on all teams, new vehicles, traffic cameras, Gamepasses, new items, graphic updates, new systems, Private Servers, and countless amounts of balancing features, bug fixes, and small improvements. {Name = "Highway Base", CFrame = CFrame.new(1086.582, 3.698, 126.127)}. Emergency Response: Liberty County GUI - 2022 ( COPY THE LINK BELOW AND PASTE IT IN YOUR BROWSER! Below, we'll give you all the active Emergency Response Liberty County codes as well as any expired codes just in case you wanted to try them. They are listed below: There are currently 6 illegal items for the Civilian team. | 3.36 KB, C++ | | 1.77 KB, Lua | Some of these updates included a combat system, cell phone, handcuff improvements, ATM Robbery, and many other improvements. (Emergency Response Liberty County). Fire & Rescue is a team responsible for fires and medical calls around the county. Sep 29th, 2021. 1 hour ago [Roblox Script] Emergency Response: Liberty County SCRIPTS. Learn more about bidirectional Unicode characters, local exploit = (syn and not is_sirhurt_closure and not pebc_execute and "Synapse" or getexecutorname and identifyexecutor() == "ScriptWare" and "Script-Ware"), if type(v) == "function" and (getfenv(v).HookFuncs or (#getupvalues(v) >= 4 and type(getupvalue(v, 1)) == "number" and type(getupvalue(v, 3)) == "function")) and not Ignore[v] then, OldNamecall = hookmetamethod(game, "__namecall", function(self, ), if self.ClassName == "RemoteEvent" or self.ClassName == "RemoteFunction" then, if self.Name == "AutoDetection" or self.Name == "RandomEvent" or rawget(getfenv(0), "script").Parent == nil then, if type(v) == "string" and (string.find(v, "#") or #v == 2 or #v == 1) then, local secure_call = exploit == "Synapse" and syn.secure_call or newcclosure(function(Function, Script, ) --// Tried making it not synapse only - not sure if this works as intended, local ScriptEnvironment = getsenv(Script), local UserInputService = game:GetService("UserInputService"), local VirtualUser = game:GetService("VirtualUser"), local RunService = game:GetService("RunService"), local HttpService = game:GetService("HttpService"), local ReplicatedStorage = game:GetService("ReplicatedStorage"), local Players = game:GetService("Players"), local Lighting = game:GetService("Lighting"), local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AbstractPoo/Main/main/Library"))(), local ESP_Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/HAXERINO/this-stuff-scripts/main/ThisStuff-ESP.txt"))(), local LocalCheats = Window:Tab({Name = "Local Cheats"}):Divider({Name = ""}), local CharacterCheats = Window:Tab({Name = "Character Cheats"}):Divider({Name = ""}), local Teleports = Window:Tab({Name = "Teleports"}):Divider({Name = ""}), local VehicleCheats = Window:Tab({Name = "Vehicle Cheats"}):Divider({Name = ""}), local AutoRobTab = Window:Tab({Name = "Auto Rob"}):Divider({Name = ""}), local ESP_Window = Window:Tab({Name = "Esp"}):Divider({Name = ""}), local SettingsT = Window:Tab({Name = "Settings"}):Divider({Name = ""}), local MenuFunctions = require(LocalPlayer.PlayerGui.GameMenus.MenuFunctions), for i = 48, 57 do table.insert(charset, string.char(i)) end, for i = 65, 90 do table.insert(charset, string.char(i)) end, for i = 97, 122 do table.insert(charset, string.char(i)) end, JewelryFloor = NewPart(Vector3.new(48, 3, 57), Vector3.new(-464, 15.55, -436.4)), NewPart(Vector3.new(176, 1, 428), Vector3.new(-348, 9.5, 341.766)), NewPart(Vector3.new(123, 1, 165), Vector3.new(-758.5, 9.5, -48.734)), return length > 0 and RandomCharacters(length - 1) .. charset[Random.new():NextInteger(1, #charset)] or "", local Success, Response = pcall(function(), return HttpService:JSONDecode(readfile("ThisStuff_2534724415.json")), if Success and type(Response) == "table" then, local Givetring = getfenv(getrenv()._G.PushNotification).string, function UpdatePlayer(Player, LastLocation), if not Settings.Radar or Player == LocalPlayer then, ReplicatedStorage.ClientBinds.SetMapMarker:Fire(Player.Name.."_PlayerLocation", LastLocation.Value, true, "PlayerLocation", false, Player.Team.TeamColor.Color, Player.Name, true), local LastLocation = Player:WaitForChild("LastLocation"), LastLocation:GetPropertyChangedSignal("Value"):Connect(function(), LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value = Ammount, LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].UpdateStamina:Fire(), ESP_Library.Overrides.GetColor = function(Character), local Player = Players:GetPlayerFromCharacter(Character), return Settings.ESP.Team and Color3.fromRGB(Player.TeamColor.Color.R*255, Player.TeamColor.Color.G*255, Player.TeamColor.Color.B*255) or (Settings.ESP.Color or Color3.fromRGB(255, 255, 255)), return Settings.ESP.Color or Color3.fromRGB(255, 255, 255), PrimaryPart = Player.Character.PrimaryPart or Player.Character:WaitForChild("HumanoidRootPart", 20), ESP_Library:Toggle(Settings.ESP.Enabled or false), ESP_Library.Boxes = Settings.ESP.Boxes or false, ESP_Library.Tracers = Settings.ESP.Tracers or false, ESP_Library.Color = Settings.ESP.Color or Color3.fromRGB(255, 255, 255), ESP_Library.Names = Settings.ESP.Names or false, ESP_Library.Team = Settings.ESP.Team or false, ESP_Library.TeamMates = Settings.ESP.TeamMates or false, assert(typeof(Player) == "Instance", "Utils.GetCharacter :: Parsed value is invalid"), assert(Player:IsA("Player"), "Utils.GetCharacter :: Parsed value is invalid"), if Player.Character ~= nil and Player.Character:FindFirstChild("Humanoid") then, assert(type(Table) == "table", "Utils.FindTable :: Parsed 'Table' value is invalid"), assert(typeof(Name) == "string", "Utils.FindTable :: Parsed 'Name' value is invalid"), assert(typeof(PlayerName) == "string", "Utils.GetPlayer :: Parsed value is invalid"), if string.lower(string.sub(PlayersT[i].Name, 1, string.len(PlayerName))) == string.lower(PlayerName) then, for i,v in pairs(Players:GetPlayers()) do, if Utils.GetCharacter(v) and (v.Team.Name == "Criminals" or v.Team.Name == "Villans") then, local Distance = Utils.GetDistance(v.Character.HumanoidRootPart.Position), assert(typeof(Item) == "string", "Utils.Equip :: Parsed value is invalid"), if not Utils.GetCharacter(LocalPlayer) then, if LocalPlayer.Backpack:FindFirstChild(Item) then, LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild(Item)), assert(typeof(Wheel) == "Instance", "Utils.RepairWheel :: Parsed value is invalid"), local Request = ReplicatedStorage.FE.ChangeTire:InvokeServer(Wheel), MenuFunctions.ShowMessage("Success", "Tire successfully changed! | (Unpatched ) NooVster 4.04K subscribers Subscribe 976 Share 14K views 3 months ago. There is currently 14+ law enforcement vehicles. This is the best working script available for Emergency Response: Liberty County (ER:LC)! They get a exclusive car, a badge, and a revolver. 20 min ago | 0.45 KB, Python | {Name = "Gas Station", CFrame = CFrame.new(683.253, 4.2, -1532.65)}. These include new vehicles, items, and improved mechanics. IF there is a way you can make this less laggy, and more efficient it would be great! Liberty County is a roleplay-based game where players can buy a wide assortment of vehicles, take on different jobs such as Law Enforcement or Fire and Rescue, roleplay with other players and more! 2020 brought a decent amount of updates. {Name = "ATM - Powerplant", CFrame = CFrame.new(808.207, 4.446, 376.697)}. {Name = "Fire Department", CFrame = CFrame.new(-992.167, 23.748, 51.318)}. Fire & Rescue must serve the county by putting out fires, responding to fire and medical calls, and reviving and treating injured civilians. First autofarm I see for this game. ROAD TO 80K Subscribe to Sakpot! Department of Transportation (DOT) is a team responsible for maintaining roads and traffic around the county. to use Codespaces. | 2.73 KB, Lua | This team is able to be joined by anyone at any time. Emergency Response- Liberty County - Join the fire department team tutorial! By continuing to use Pastebin, you agree to our use of cookies as described in the. This video is not hacking-related as I'm trying to show them an exploit/glitch for the game. | 0.45 KB, Python | emergency response liberty county in Experiences; emergency response liberty county in People; emergency response liberty county in Avatar Shop; emergency response liberty county in Groups; emergency response liberty county in Creator Marketplace Roblox Script - Brookhaven | IceHub | Kill Players, Lag Server, Rainbow & More unfair Hub (55+ Games) Roblox Script - Wisteria 2 | Valynium | Auto Farm, Auto Attack, Farm Herbs, Auto Farm Players, Auto Skills, ESP & More {Name = "Tool Store Inside", CFrame = CFrame.new(-437.03, 25.748, -710)}, {Name = "Hideout", CFrame = CFrame.new(857, 4.5, 832)}, table.sort(Client.LocationName, function(a, b) return a < b end), table.sort(Client.StoreName, function(a, b) return a < b end), table.sort(Client.AtmName, function(a, b) return a < b end), if cframe and typeof(cframe) == "CFrame" then, local oldws = LocalPlayer.Character.Humanoid.WalkSpeed, LocalPlayer.Character.Humanoid.WalkSpeed = 0, LocalPlayer.Character:SetPrimaryPartCFrame(cframe), LocalPlayer.Character.Humanoid.WalkSpeed = oldws, local function Teleport(CFrame, Callback, NoAnchor), LocalPlayer.Character.HumanoidRootPart.Anchored = true, LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame, LocalPlayer.Character.HumanoidRootPart.Anchored = false, Teleports:Box({Name = "Tp to player", ClearText = true, Callback = function(Value), local Character = Utils.GetCharacter(Player), if Player and Utils.GetCharacter(Player) then, Client.TP(Character.HumanoidRootPart.CFrame), Teleports:SearchDropdown({Name = "Locations", Options = Client.LocationName, Callback = function(Value), local LocationData = Utils.FindTable(Client.Locations, Value), Teleports:SearchDropdown({Name = "Stores", Options = Client.StoreName, Callback = function(Value), Teleports:SearchDropdown({Name = "Atms", Options = Client.AtmName, Callback = function(Value), Core.Toggle["AutoRobEnabled"] = AutoRobTab:Toggle({Name = "Auto Rob Enabled", State = false, Callback = function(Value), Core.Toggle["AutoRobHouse"] = AutoRobTab:Toggle({Name = "Auto Rob House", State = Settings.AutoRobHouse or false, Callback = function(Value), Core.Toggle["AutoRobATMs"] = AutoRobTab:Toggle({Name = "Auto Rob ATMs", State = Settings.AutoRobATMs or false, Callback = function(Value), Core.Toggle["AutoRobJewelry"] = AutoRobTab:Toggle({Name = "Auto Rob Jewelry", State = Settings.AutoRobJewelry, Callback = function(Value), Core.Toggle["ESP_Enabled"] = ESP_Window:Toggle({Name = "ESP", State = Settings.ESP.Enabled or false, Callback = function(Value), Core.Toggle["ESP_Boxes"] = ESP_Window:Toggle({Name = "Toggle Boxes", State = Settings.ESP.Boxes or false, Callback = function(Value), Core.Toggle["ESP_Tracers"] = ESP_Window:Toggle({Name = "Toggle Tracers", State = Settings.ESP.Tracers or false, Callback = function(Value), Core.Toggle["ESP_TeamMates"] = ESP_Window:Toggle({Name = "Show TeamMates", State = Settings.ESP.TeamMates or false, Callback = function(Value), --[[ESP_Window:AddColorPicker("ESP Color", Color3.fromRGB(255, 255, 255), function(Value), Core.Toggle["ESP_Team"] = ESP_Window:Toggle({Name = "Use Team Color", State = Settings.ESP.Team or false, Callback = function(Value), Core.Toggle["ESP_Name"] = ESP_Window:Toggle({Name = "Show Name", State = Settings.ESP.Names or false, Callback = function(Value), VehicleCheats:Box({Name = "Vehicle Horsepower", ClearText = false, Callback = function(Value), local Drive = require(Vehicle["Drive Controller"]), VehicleCheats:Box({Name = "Vehicle Max Speed (Lower = Faster)", ClearText = false, Callback = function(Value), VehicleCheats:Button({Name = "Mod Vehicle (Preset Values)", Callback = function(), Client.Notification("Grey", "Modded your vehicle"), Core.Toggle["Disable Detections"] = VehicleCheats:Toggle({Name = "Disable Detections", State = Settings.DisableDetections or false, Callback = function(Value), for i,v in next, game:GetService("Workspace")["Traffic Lights"]:GetChildren() do, Core.TLDetections[#Core.TLDetections + 1] = {Object = v.Detection, Parent = v}, Core.TLDetections["SpeedTraps"] = workspace.TrafficDetections.SpeedTraps, workspace.TrafficDetections.SpeedTraps.Parent = nil, Core.TLDetections["EvasionDetections"] = workspace.TrafficDetections.EvasionDetections, workspace.TrafficDetections.EvasionDetections.Parent = nil, SettingsT:Button({Name = "Copy Discord Invite", Callback = function(), setclipboard(game:HttpGet("https://thisstuff.xyz/rawdiscord.txt")), SettingsT:Button({Name = "Disable All", Callback = function(), writefile("ThisStuff_2534724415.json", HttpService:JSONEncode(Settings)), UserInputService.InputBegan:Connect(function(Input, GPE), if Utils.GetCharacter(LocalPlayer) and not GPE and Input.UserInputType == Enum.UserInputType.MouseButton1 and Settings.ClickTP then, local OldAutoPick = Core.Toggle["Auto Lockpick"]:GetState(), local OldAutoSafe = Core.Toggle["Auto Safe"]:GetState(), Core.Toggle["Auto Lockpick"]:SetState(true), local Math = math.random(1, #game:GetService("Workspace").Houses:GetChildren()), local House = game:GetService("Workspace").Houses[Math], Math = math.random(1, #game:GetService("Workspace").Houses:GetChildren()), House = game:GetService("Workspace").Houses[Math], if not LocalPlayer.Backpack:FindFirstChild("Lockpick") then, Teleport(Utils.FindTable(Client.Locations, "Tool Store Inside").CFrame, function(), Response = ReplicatedStorage.FE.BuyGear:InvokeServer("Lockpick"), if not LocalPlayer.Backpack:FindFirstChild("Lockpick") or Response ~= "Good" then, if not House:FindFirstChild("DoorHandle") then, Client.TP(CFrame.new(House["MarkerPosition"].Value)), wait(5) --// What's the matter with the checks, ReplicatedStorage.Houses.EnterHouse:FireServer(House.Name), if LocalPlayer.PlayerGui.GameMenus.Lockpick.Visible == false and Lockpick.Line < 6 then, until Lockpick.Line > 6 or Core.AntiHelicopter, until workspace.HouseRobbery:FindFirstChild(LocalPlayer.Name), until #workspace.HouseRobbery[LocalPlayer.Name]:GetChildren() > 0, local DoorCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame, for i,v in next, workspace.HouseRobbery[LocalPlayer.Name]:GetChildren() do, LocalPlayer.Character.Humanoid.Jump = true, Teleport(v.CFrame + Vector3.new(0, 4, 0), function() wait(0.4) ReplicatedStorage.Houses.StealItem:FireServer(v) wait(0.2) end, false), local Part = v:FindFirstChild("MainSafe", true) or v.PrimaryPart, Client.TP(Part.CFrame + Vector3.new(0, 2, 0)), ReplicatedStorage.FE.StartHack:InvokeServer("StartHack", Part), until LocalPlayer.PlayerGui.GameMenus.Safe.Visible == false or LocalPlayer.PlayerGui.GameMenus.Safe.Position.X.Scale ~= 0.5 or LocalPlayer.PlayerGui.GameMenus.Safe.Position.Y.Scale ~= 0.5, Core.Toggle["Auto Lockpick"]:SetState(OldAutoPick), Core.Toggle["Auto Safe"]:SetState(OldAutoSafe), ReplicatedStorage.Houses.ExitHouse:FireServer(), LocalPlayer.Character.Humanoid.WalkSpeed = Settings.SpeedCheats and Settings.WalkSpeed or 16, local OldAutoComplete_ATM = Core.Toggle["Auto ATM"]:GetState(), if not LocalPlayer.Backpack:FindFirstChild("RFID Disruptor") then, Response = ReplicatedStorage.FE.BuyGear:InvokeServer("RFID Disruptor"), if not LocalPlayer.Backpack:FindFirstChild("RFID Disruptor") or Response ~= "Good" then, Client.TP(Utils.FindTable(Client.Locations, "ATM - Powerplant").CFrame), for i,v in next, workspace.ATMs:GetChildren() do, if #v:GetChildren() ~= 0 and v:FindFirstChildWhichIsA("Part") then, local Distance = (v:FindFirstChildWhichIsA("Part").Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, if Core.Robbing == false or Core.AntiHelicopter then, ReplicatedStorage.FE.StartATM:FireServer(ATM), local Response2 = ReplicatedStorage.FE.StartHack:InvokeServer("StartHack", ATM), if Response2 ~= true and LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.Visible == false then, until LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.Visible ~= true, FireButton(LocalPlayer.PlayerGui.GameMenus.ATM.SuccessfulHack.ClickHere), Core.Toggle["Auto Lockpick"]:SetState(OldAutoComplete_ATM), local OldAutoDrill = Core.Toggle["Auto Drill"]:GetState(), if not LocalPlayer.Backpack:FindFirstChild("Drill") then, local Response = ReplicatedStorage.FE.BuyGear:InvokeServer("Drill"), if not LocalPlayer.Backpack:FindFirstChild("Drill") or Response ~= "Good" then, if #workspace.JewelryCases:GetChildren() < 4 then, Teleport(CFrame.new(-465, 12, -432), function() wait(1) end), for i,v in next, workspace.JewelryCases:GetChildren() do, Teleport(CFrame.new(Case.Position - Distance), function(), local Response = ReplicatedStorage.FE.RobJewelry:InvokeServer(Case), JewelryFloor.Position += Vector3.new(0, 1, 0), LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Drill")), until LocalPlayer.PlayerGui.GameMenus.RobJewelry.Visible == true and LocalPlayer.PlayerGui.GameMenus.RobJewelry.Position.X.Scale < 1 and LocalPlayer.PlayerGui.GameMenus.RobJewelry.Position.Y.Scale < 1, VirtualUser:ClickButton1(Vector2.new(math.random(5, 15), math.random(5, 15)), workspace.CurrentCamera.CFrame), until tonumber(LocalPlayer.PlayerGui.GameMenus.RobJewelry.TimerText.Text:match("%d+.%d")) <= 1.5 or tick() - Start >= 25, until tonumber(LocalPlayer.PlayerGui.GameMenus.RobJewelry.TimerText.Text:match("%d+.%d")) == 0 or LocalPlayer.PlayerGui.GameMenus.RobJewelry.Visible == false, if LocalPlayer.Backpack:FindFirstChild("Drill") and Settings.AutoRob and not Core.Robbing and not Core.AntiHelicopter then, Robbery.Cooldowns.Jewelry = Robbery.CooldownTimes.Jewelry, Core.Toggle["Auto Drill"]:SetState(OldAutoDrill), if Settings.AutoCompleteSafe and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.Safe.Visible == true and LocalPlayer.PlayerGui.GameMenus.Safe.Position.X.Scale == 0.5 and LocalPlayer.PlayerGui.GameMenus.Safe.Position.Y.Scale == 0.5 then, local Rotation = SafeValues[tonumber(LocalPlayer.PlayerGui.GameMenus.Safe.Top2.TargetNum.Text)] --// Rotation % SafeValues[10] == 0, local LocalScript = LocalPlayer.PlayerGui.GameMenus.Safe:FindFirstChild("Movement", true), LocalPlayer.PlayerGui.GameMenus.Safe.Safe.Dial.Rotation = Rotation + Random.new():NextInteger(-10, 10), FireButton(LocalPlayer.PlayerGui.GameMenus.Safe.Safe.Dial.ImageLabel), FireButton(LocalPlayer.PlayerGui.GameMenus.Safe.ImageLabel.TextButton), elseif Settings.AutoPick and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.Lockpick.Visible == false and Lockpick.Line ~= 1 then, if Settings.AutoDrill and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.RobJewelry.Visible == true then, LocalPlayer.PlayerGui.GameMenus.RobJewelry.Drill.goodzone.Size = UDim2.new(1, 0, 1, 0), if Utils.GetCharacter(LocalPlayer) and Settings.AutoComplete_ATM and LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.Visible == true then, for i,v in next, LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.CycleFrame:GetDescendants() do, if v:IsA("TextLabel") and v.Text == LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.SelectingCode.Text and v.TextColor3 == Color3.new(0, 0, 0) then, FireButton(LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.ClickButton), elseif Utils.GetCharacter(LocalPlayer) and Settings.AutoRob and not Core.Robbing and not Core.AntiHelicopter and (tick() - Robbery.Cooldowns.ATM > 30 and tick() - Robbery.Cooldowns.House > 30 and tick() - Robbery.Cooldowns.Jewelry > 30) then, --print(tick() - Robbery.Cooldowns.House, tick() - Robbery.Cooldowns.ATM), if tick() - Robbery.Cooldowns.House > Robbery.CooldownTimes.House and Settings.AutoRobHouse then, elseif tick() - Robbery.Cooldowns.ATM > Robbery.CooldownTimes.ATM and Settings.AutoRobATMs then, elseif tick() - Robbery.Cooldowns.Jewelry > Robbery.CooldownTimes.Jewelry and Settings.AutoRobJewelry then, game:GetService("RunService").RenderStepped:Connect(function(), Lighting.Ambient = Color3.fromRGB(255, 255, 255), if Utils.GetCharacter(LocalPlayer) and Settings.SpeedCheats then, if Settings.AutoPick and Utils.GetCharacter(LocalPlayer) and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.Lockpick.Visible == true and Lockpick.Line <= 6 and not Lockpick.Disabled then, local collides = Lockpick.collisionDetector(LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick[Lockpick.Line]), if collides and Lockpick.Line <= 6 and LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick:FindFirstChild(Lockpick.Line) then, local RandomWait = LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick[Lockpick.Line].Size.Y.Scale / RandomDiv, if Random.new():NextInteger(0, 10) > 2 and tick() - Lockpick.LastDisabled > 1.5 then, if LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick:FindFirstChild(Lockpick.Line) and Lockpick.collisionDetector(LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick[Lockpick.Line]) then, VirtualUser:ClickButton1(Vector2.new(5, 8), workspace.CurrentCamera.CFrame), if not Lockpick.NoLP and Lockpick.LPC ~= 2 then, LocalPlayer.PlayerGui.GameMenus.Lockpick.OpenEvent.Event:Connect(function(), LocalPlayer.CharacterAdded:Connect(function(Character), Character:WaitForChild("HumanoidRootPart"), Character.Humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function(), if Settings.SpeedCheats and Character.Humanoid.JumpPower ~= Settings.JumpPower then, Character.Humanoid.JumpPower = Settings.JumpPower, hookfunction(LocalPlayer.PlayerGui.GameMenus.RobJewelry.Drill.goodzone.TweenSize, function(), if Settings.AntiHelicopter and ReplicatedStorage.MiscValues.HeliOut.Value == false and not LocalPlayer.Character:FindFirstChildWhichIsA("BodyPosition") then, local Vector = Vector3.new(math.random(5000, 20000), math.random(100, 300), math.random(5000, 20000)), local BodyPosition = Instance.new("BodyPosition"), BodyPosition.Name = RandomCharacters(math.random(5, 20)), BodyPosition.Parent = LocalPlayer.Character.HumanoidRootPart, BodyPosition.MaxForce = Vector3.new(600, 9e20, 600), if not Settings.AntiHelicopter or ReplicatedStorage.MiscValues.HeliOut.Value == false or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("Humanoid") then, BodyPosition.Position = Vector3.new(math.random(Vector.X - 300, Vector.X + 300), Vector.Y, math.random(Vector.Z - 200, Vector.Z + 200)), if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then, LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function(), if Settings.SpeedCheats and LocalPlayer.Character.Humanoid.JumpPower ~= Settings.JumpPower then, Core.Toggle["Disable Detections"]:SetState(Settings.DisableDetections), Core.Toggle["Infinite Stamina"]:SetState(Settings.InfiniteStamina), Client.Notification("Green", "Created by NoTwistedHere"), ReplicatedStorage.ClientBinds.PushPopup:Fire("Be careful when using the script in a server you do not own/trust.